Modern Warfare 4 Update on October 28 Applies Weapon Changes
Having trouble viewing the text? You can always read the original article here: Modern Warfare 4 Update on October 28 Applies Weapon ChangesInfinity Ward has released a new Call of Duty: Modern Warfare 4 update today…

Having trouble viewing the text? You can always read the original article here: Modern Warfare 4 Update on October 28 Applies Weapon Changes
Infinity Ward has released a new Call of Duty: Modern Warfare 4 update today, October 28, and this is one of those patches that requires a download but doesn’t change the version number.
Players will see the file clocking in at 119 MB (on PS5), and aside from bug fixes, this small patch also applies a slew of weapon balance changes.
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Modern Warfare Latest Weapon Tuning Changes Drop on October 28
Playlist Update
Updated October 27.
Shipment 24/7 (New)
Frontline
Inflation
Collateral
Kill Block: 6v6 Gunfight (New)
Gun Game (New)
Free For All Changes
Score limit remains at 30.
Maximum party size is limited to two players.
The developers restored the Free For All score limit to 30 after receiving player feedback. Final Killcam will return in a future backend update.
Global Updates
Movement
Reduced dive velocity by 23% as a temporary measure against an exploit that allows players to gain a speed boost by diving immediately after a sprint jump.
A long-term solution is in development to address the exploit without affecting dive velocity.
UI/UX
Fixed missing progress counters for Camo and Special Camo unlock requirements across several weapon categories.
Fixed the Fungal Grid Camo not appearing in the Camo selection menu.
Fixed the Tracked & Near Complete Camo menu not automatically tracking the next Camo Challenge after unlocking a Camo during a match.
Fixed military Camos incorrectly appearing locked after Prestiging a weapon.
Fixed Prestiging from the DMZ FOB not correctly resetting Multiplayer Loadouts.
Fixed Calling Card unlock requirements overlapping with the progress bar.
Fixed incorrect icons for the Crossfire and Argonaut Killstreaks in the Multiplayer Killfeed.
Fixed a PC issue preventing players from clicking and dragging the scrollbar in the Tracked & Near Complete Calling Cards menu.
Fixed an issue where removing and re-adding an attachment to a Blueprint did not restore its unique visual in the menu.
Multiplayer Weapon Adjustments
The first broad weapon tuning update focuses on making hit-location damage more consistent and improving overall SMG performance.
Assault Rifles
Han 86
Max Damage Range: 1120 → 1200 (+7%)
Neck Damage Multiplier: 1.1 → 1.0 (-9%)
Upper Torso Damage Multiplier: 1.1 → 1.0 (-9%)
Kastov 762
– Max Damage Range: 950 → 1050 (+11%)
M4
– Max Damage Range: 990 → 1020 (+3%)
Oden
Neck Damage Multiplier: 1.2 → 1.1 (-8%)
Upper Torso Damage Multiplier: 1.2 → 1.1 (-8%)
Lower Torso Damage Multiplier: 1.1 → 1.0 (-9%)
Oden – Sentinel Apex Attachment
Max Damage Range: 870 → 820 (-6%)
Mid Damage Range 1: 1810 → 1740 (-4%)
Muzzle Velocity: -0.07 (new adjustment; previous value not specified)
Hyeon Burst – Hyperburst Apex Attachment
Full-Auto Max Damage: 37 → 34 (-8%)
Full-Auto Max Damage Range: 970 → 1220 (+26%)
Mid Damage Range 1: Removed (previous value not specified)
Patriot XMR – EXP Haste 80L 14″ (Light Barrel)
– Recoil Control Penalty: 8% → 6% (-25%)
Patriot XMR – FJX Fury IV Grip (Skeleton Grip)
– Recoil Control Penalty: 5% → 4% (-20%)
Submachine Guns (SMGs)
ISO Nightshade
Left Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Left Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Left Hand Damage Multiplier: 0.95 → 1.0 (+5%)
Right Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Right Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Right Hand Damage Multiplier: 0.95 → 1.0 (+5%)
PPSh-41
ADS In Speed: 300 ms → 280 ms (-7%)
ADS Strafe Movement Speed: 2.75 m/s → 2.78 m/s (+1%)
Crouch Speed: 2.17 m/s → 2.19 m/s (+1%)
Hipfire Movement Speed: 4.19 m/s → 4.2 m/s
Movement Speed: 4.66 m/s → 4.7 m/s (+1%)
Sprint Speed: 6.18 m/s → 6.21 m/s
Left Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Left Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Left Hand Damage Multiplier: 0.95 → 1.0 (+5%)
Right Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Right Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Right Hand Damage Multiplier: 0.95 → 1.0 (+5%)
VEL 46
Left Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Left Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Left Hand Damage Multiplier: 0.95 → 1.0 (+5%)
Right Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Right Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Right Hand Damage Multiplier: 0.95 → 1.0 (+5%)
Wz.55 Striga
Max Damage Range: 440 → 470 (+7%)
Mid Damage Range 1: 825 → 840 (+2%)
Left Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Left Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Left Hand Damage Multiplier: 0.95 → 1.0 (+5%)
Right Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Right Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Right Hand Damage Multiplier: 0.95 → 1.0 (+5%)
X-58 Nyx
Head Damage Multiplier: 1.25 → 1.3 (+4%)
Left Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Left Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Left Hand Damage Multiplier: 0.95 → 1.0 (+5%)
Right Lower Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Right Upper Arm Damage Multiplier: 0.95 → 1.0 (+5%)
Right Hand Damage Multiplier: 0.95 → 1.0 (+5%)
X-58 Nyx – Void Apex Attachment
Max Damage Range: 437 → 460 (+5%)
Mid Damage Range 1: 788 → 815 (+3%)
Light Machine Guns (LMGs)
APOC-338
Mid Damage 1: 38 → 37 (-3%)
Mid Damage Range 1: 1980 → 1900 (-4%)
Min Damage: 35 → 33 (-6%)
FiNN LMG
Mid Damage Range 1: 1720 → 1620 (-6%)
Left Upper Arm Damage Multiplier: 1.1 → 1.0 (-9%)
Right Upper Arm Damage Multiplier: 1.1 → 1.0 (-9%)
Type 73 – Assault Apex Attachment
– Min Damage: 19 → 20 (+5%)
Shotguns
Warlord – 12G Slug Rounds
– Mid Damage Range 2: 900 → 810 (-10%)
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Fixed a visual issue where the Mosin-Nagant’s firing pin could appear in the incorrect position after firing the final round.
Fixed an issue where taking damage would not interrupt health regeneration from the Quick Fix Perk. Damage will now properly interrupt regeneration.
Addressed an exploit involving Riot Shields entering out-of-bounds areas.
Improved UAV visibility on Sentry.
Fixed an issue where certain Melee Kills, Backstabs, and Takedowns were not tracking correctly for some Challenges.
Increased the maximum range cutoff for Point Blank Challenge tracking.
Decreased the minimum range cutoff for Longshot Challenge tracking.
Fixed an issue where players would incorrectly appear as Reece when loading into Gun Game, regardless of their selected Operator.
Updated the Quick Fix Perk hitmarker icon.
DMZ Updates
Possum Trait Changes
The Possum Trait is intended to give high-level Operators a second chance at survival. However, it was being used as a combat mechanic rather than a survival mechanic.
Players can no longer activate Possum while the team that killed them is nearby.
Players must wait four minutes before activating Possum when the required conditions are not met.
The developers will continue monitoring the trait and may adjust its range and duration in future updates.
DMZ Bug Fixes
Fixed an issue where Possum could revive players who had already abandoned their Operator, leaving them in an unplayable state.
Fixed an issue where players could encounter a black screen after their entire squad was eliminated while a teammate had the Possum Perk equipped.
Fixed an issue where using the 3D Printer to add items to the Backpack during deployment could cause players to enter DMZ without their Free Loadout weapons or equipment.
Closed several exploits in DMZ.
Fixed an issue where weapons could unintentionally drop when moved from the Primary Weapon slot to the Backpack.
Fixed an issue where players were not receiving the 3-Plate Armor Vest reward upon reaching DMZ Level 37.
Fixed an issue where weapons could disappear after repeatedly swapping between weapon slots while using a Backpack with weapon storage.
Fixed an issue where the Airbase Access Card could not be upgraded during a Story Mission if it was stored in the Secure Slot.
Fixed an issue where automatically marked Order mission items could lose their Ping markers after players pinged a loot container.
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